Posts

Showing posts from November, 2017

The best way to start anything

Image
We all have that one time in our life when we decide to do something with our life, something that we wanted to do for a long time and now it is just about time that we have reached the threshold. But then we are stuck with a very small big problem of how to start it. I would say, just do it and think about it later. What matters is that you at-least started which most people do not have the courage to do. Does not matter what is it or what it will make you look like in the public, all that matters is what you feel and what it makes you feel like. I have met people who wanted to do something else in their life but are now stuck somewhere else. If you want to be a writer then start writing doesn't matter how small or what you write what matters is that you write, if you want to sing, dance, travel, be a teacher or anything else just go with it. There are a lot of stories of very successful people who just went with their ideas and did not cared about what other people will t...

Building your first Game

Image
You played a lot of games and sometimes wondered, this game would be way better if it had this feature or if the character could do this. Then you decided that I can make a way better game than this and make it awesome!, but when you start building your first game you find yourself in a hopeless situation, not knowing what to build or how how to rectify an error or the game does not look or work as you expected it to. Building your first game is a very important step and must be started with as much patience as possible. What is important is to have a layout of what features will be in the game and what the theme of the game will be. Don't have very high hopes for your first game, because it usually takes a lot of time. Don't leave your project mid-flight thinking that it is impossible, I have seen a lot people do that. Always have patience and keep trying to make it better. First thing that you need to know is that you will not be able to create a game of high leve...